Steam Playtest open · launch targeted for December 2026
Atout
23 card games in one, from Tarot to Hanafuda: a warm pixel-art take on the classics.
Belote, Rummy, Poker, Tarot, Solitaire… and Ascension, an original design. Take a seat at the table against named, characterful opponents, solo, on your local network or online, on PC, Mac, Linux, Steam Deck and mobile.
Trailer
Music: “Blip Stream” — Kevin MacLeod · CC BY 4.0
Features
23 games · 24 variants
1K - The Race, FLUX, Rummy, President, Golf, Solitaire, Ascension, Happy Families, Poker, Crazy Eights, Shithead, Hanafuda, Tarot, Sheeplosion!, Hearts, FreeCell, Spider, Gin Rummy, Belote, Blackjack, Big Two and Scopa, with their official variants (Coinche, Omaha Hi-Lo, Go-Stop, Hachi-Hachi, Daifugō, Scopone, Macau…) and optional house rules.
Three AI levels
Easy, Normal, Hard. On Hard, a Monte-Carlo tree search (MCTS) runs in a portable C engine and decides in a few milliseconds. Every game has its own named personalities: aggressive, cautious, bluffing, card-counting.
Local and online multiplayer
On a local network, games find each other automatically. Online, an authoritative server validates every move and only sends each player their own hand: quick play, private rooms with a code or a room list, reconnection, and an AI that takes over an idle seat. Cross-platform.
Around the table
Up to six players seated around a felt made for each game: Blackjack’s half-moon, Hanafuda’s tatami, 1K’s asphalt track, Ascension’s topo map, Scopa’s trattoria tablecloth… High-definition pixel-art cards, in classic or high-contrast decks.
Coach Cardy & Cardopedia
Across all 23 games, Coach Cardy shows what you can do, explains why a move was refused and circles its suggested move in gold. The Cardopedia describes every card, and every game has its rules built in.
A living atmosphere
Lighting follows the time of day and the real local weather plays behind the table (adjustable, or off). Three themes (Night, Neon / Arcade, Pastel), real sound effects, six languages, 76 achievements, per-game stats and automatic game resume. Mouse, touch or gamepad.
The first prototype (POC)
Atout started in April 2026 as a web app (TypeScript, React, PixiJS). That very first prototype, frozen in August when the game moved to Godot, is still playable here solo against the AI, with its original interface. Today’s game goes much further: to try it, join the Steam Playtest.
Screenshots
Roadmap
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April – May 2026
The prototype
A TypeScript rules engine with one module per game, 21 games, named opponents and a first local-network multiplayer.
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June 2026
AI that thinks
Monte-Carlo search for Hard difficulty, a generic variants system, end-to-end tests on every game, then the Steam page.
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July – August 2026
Online
An authoritative server with real fog of war, lobbies, gamepad support and automatic local-network discovery.
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August 2026
Moving to Godot
One client for every platform, embedding the rules engine. Six languages, daylight and live weather.
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September 2026
The C engine
A portable C99 engine checked move by move against the TypeScript one, running the Hard AI in 1–8 ms. Along the way, about sixty rule bugs fixed.
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October 2026 Now
New identity · Steam Playtest
A new look, tables you sit around, HD cards and Coach Cardy on all 23 games. The Steam Playtest is open.
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October – December 2026 · planned
3 or 4 new games
New games join the collection before launch.
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November 2026 · planned
Store reviews
Steam, App Store (iPhone, iPad and Mac) and Google Play review.
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December 2026 · planned
Launch
Target: the same launch day on Steam, the App Store and Google Play.